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Project 2

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  Project 2 Oscar Avila The goal for project 2 was to maintain the Allianz Arena as the building that I was exploring and overall improve on Project 1. Rather than adding a pattern to the surface, this time I wanted to create something more dynamic, so I had the idea of creating kinetic shading devices on the facade of the stadium. Geometrically, this also worked as the triangular shape of the shaders works perfectly with the shape of the current panels on the stadium's exterior. AI Render 1 Prompt: Add triangular kinetic shaders to the exterior panels AI Render 2 Prompt: Make the triangular kinetic shading devices operable Starting Surface Structure Axon Structure Top View Shaders with sun at 90 degree angle Shaders with sun at 45 degree angle Video explaining design intent and script

Project 1 V1

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 Precedent The Allianz Area is a 75,000 seat stadium designed by Herzog & de Meuron and located in Munich. Parametric modeling was used for the exterior ETFE panels that create the stadium's recognizable facade. Image courtesy of  http://stadiumdb.com/stadiums/ger/allianz_arena Image courtesy of  https://www.allianz.com/en/about-us/brand/partnerships/stadiums.html AI Design Intent Images generated by Dall-E 3 Modeling in Rhino and Grasshopper Original geometry after applying divisions to the loft. Grasshopper script used to create mass and divisions. Tutorial courtesy of HAKAN on YouTube (https://www.youtube.com/watch?v=JKvbAIr0hPo) Surface modified with a voronoi pattern Grasshopper script used to apply the voronoi pattern to the initial surface. Tutorial courtesy of Rhino Grasshopper (https://www.youtube.com/watch?v=YDFofhlWNxs) Video